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ANTHONY FURLONG
← Selected work

Audience experiences

Escape from MaxTech / Interactive storytelling

The Boss Beauties universe, made playable.

ESCAPE FROMMAXTECH.

Escape from MaxTech gameplay on a horizontal phone held in a shadowed hand
The challenge

Turn a Boss Beauties story into a game.

Boss Beauties already had characters, stories and a world. I saw an opportunity to invite audiences into that world through play, adapting the IP while preserving its character and story.

The thinking behind the work

Adapting the story to player actions.

The design decision

Build the mission around movement and obstacles.

The game follows a MaxTech infiltration, a mission inside the Metaverse and an escape back to friends. Movement, obstacles and changing environments carry the narrative through the player’s actions.

My contribution

Designing and building the browser game.

I extended the existing Boss Beauties IP into a playable browser game, bringing together adaptation, game design, animation, sound and development. I used the existing character and world artwork to design the game’s environments and interactions.

  • Adaptation of existing Boss Beauties IP
  • Story-led gameplay, animation and sound
  • A playable experience in the browser

A closer look

IN THE WORK.

Escape from MaxTech30-second gameplay showcase / Music & game sound

The result

Play Escape from MaxTech.

Playable browser game

Escape from MaxTech is a playable browser experience that extends the Boss Beauties universe. It gives audiences another way to connect with its characters and stories through their own actions.

Play Escape from MaxTech
Continue exploring

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Creative tools

LET’S TALK
ABOUT WHAT’S NEXT.

I’m interested in full-time studio leadership roles across entertainment, innovation and production. If you’re building a studio, developing original IP or rethinking how your company makes work, I’d like to hear about it.

Email Anthony Connect on LinkedIn