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ANTHONY FURLONG
← Selected work

Original IP + company building

Boss Beauties

Original IP, technology and a company built around them.

My role

Co-Founder & former Chief Creative and Innovation Officer. Entertainment & Innovation Advisor.

I co-founded Boss Beauties and led its creative organization, technology and innovation through growth, market contraction and restructuring. My responsibilities spanned original IP, products, partnerships, entertainment development and operations.

Boss Beauties key art
Boss Beauties / Original IP
$2.5M

Launch-day revenue

$50M+

Consumer spend across the wider Boss Beauties ecosystem

The operating role

Characters. Products.
A company around them.

I built and led the creative organization and led all technology and innovation across the company. My remit connected IP, product, production, marketing and partnerships, with oversight of accounting, legal and cybersecurity and full P&L exposure.

Building the organization

Building the organization around the work.

I built and led the creative organization and led all technology and innovation. I defined how work moved across creative, product, technology, marketing and partnerships, and managed external creative and production relationships.

The role included decisions through growth, market contraction and restructuring, alongside executive reporting and investor communication.

Building a world

A character world with room to grow.

Boss Beauties began with characters built around ambitions, identities and futures. I helped establish the visual language, values and character logic that allowed the world to extend into products, partnerships, experiences and stories.

Turning the world into a business

A shared foundation for the business.

Product, technology, marketing, partnerships and production worked from a common set of character and brand rules. That gave the team a consistent basis for developing products and evaluating new opportunities.

Partnerships as extensions of the IP

Extending the IP through partnerships.

My creative, technical and operating work included collaborations with Marvel, Hugo Boss, NARS, Rolling Stone and Neiman Marcus, the Mattel joint venture, and public work involving the New York Stock Exchange and United Nations. The scope and context differed by relationship.

Expanding the IP into entertainment

Developing the IP for entertainment.

I led development across animated-series concepts, feature-length narrative work, character arcs, world rules, format strategy and production planning. This work remains in development.

From character system to story world

Four leads, with lives in two worlds.

We focused the broader world around four leads, each with a real-world identity and a heightened counterpart in the digital world.

AI-assisted visual development helped test wardrobe, environments, group dynamics, continuity and world rules.

The four Boss Beauties leads in their real-world identities
Development image: a Boss Beauties lead with her robot companionDevelopment image: a rescue moment inside the digital worldDevelopment image: heightened digital-world counterpart of a Boss Beauties lead

Original IP & partnerships

Boss Beauties × Barbie

Career-themed Boss Beauties × Barbie artwork: an astronaut character

Boss Beauties and Mattel established a joint venture. I led its creative, technical and operating work after it was established, as part of my role as Co-Founder & Chief Creative and Innovation Officer.

The career-themed Boss Beauties × Barbie digital collectible collection was released on Mattel Creations. It combined the Boss Beauties visual style with Barbie’s career identities in a co-branded consumer product.

Read Mattel’s press release

Partnerships & cultural presence

A world people
could connect with.

Marvel · Mattel / Barbie · Hugo Boss · NARS · Rolling Stone · Neiman Marcus · Coinbase · New York Stock Exchange · United Nations

Boss Beauties and Marvel partnership artworkBoss Beauties installation at the United NationsBoss Beauties at the New York Stock Exchange
Escape from MaxTech gameplay on a horizontal phone held in a shadowed hand

An interactive extension

Let the audience into the world.

Escape from MaxTech adapts Boss Beauties characters and stories into a browser game. My work connects the existing IP to game design, animation, sound and the experience of playing.

Inside Escape from MaxTech

LET’S TALK
ABOUT WHAT’S NEXT.

I’m interested in full-time studio leadership opportunities across entertainment, innovation and production. I bring experience building businesses, leading teams and developing the creative and technical capabilities behind the work.

Email Anthony Connect on LinkedIn