Boss Beauties
Building original IP into a company designed to become entertainment.
Boss Beauties began as character-driven IP and grew into a global consumer, media and community business. As Co-Founder and Chief Creative Officer, I helped build both the world people connected with and the company capable of carrying it.
- Client
- Boss Beauties
- Role
- Co-Founder + Chief Creative Officer
- Type
- Original IP + company building
- Impact
- $2.5M launch revenue within 90 minutes. $50M+ consumer spend across the ecosystem.

$2.5M
Launch revenue within 90 minutes
$50M+
Consumer spend across the wider ecosystem
~30
Employees as the company grew
17
Direct reports at peak
Building a world
A character system people could see themselves in.
Boss Beauties started with characters built around ambitions, identities and futures rather than looks. Each one carried a point of view.
We wrote the rules early: visual language, values, character logic. Enough consistency that the world could extend into products, partnerships, experiences and story without losing itself.

Turning the world into a business
Creative rules became business infrastructure.
The same rules that made the world coherent made the company operable. Product, technology, marketing, partnerships and production all worked from one canon.
That is what let the IP scale quickly without fragmenting into unrelated brand extensions.
Partnerships as extensions of the IP
Partners joined the world rather than borrowing the logo.
Collaborations included Marvel, a joint venture with Mattel and Barbie, Hugo Boss, NARS, Rolling Stone, Neiman Marcus, Coinbase, the New York Stock Exchange and the United Nations.
Each one had to earn its place in the story, then show up in public with the same voice.
- Marvel
- Mattel / Barbie
- Hugo Boss
- NARS
- Rolling Stone
- Neiman Marcus
- Coinbase
- New York Stock Exchange
- United Nations





Expanding the IP into entertainment
Built to become entertainment, not merchandise with a story attached.
I led development across animated-series concepts, feature-length narrative work, character arcs, world rules, story engines, format strategy and production planning.
This work is currently in development.
From character system to story world
Four leads, two versions of themselves.
We focused the broader world around four leads, each with a real-world identity and a heightened counterpart inside the digital world.
AI-assisted visual development helped us test wardrobe, environments, group dynamics, continuity and world rules quickly. The images below are development, not frames from a produced series.



Interactive product
The world was playable too.
I created a Boss Beauties interactive build, a video game set inside the same world, so audiences could move through it rather than only look at it.

Executive creative leadership
Creative scope and company scope at the same time.
The role crossed creative direction, original IP, product, technology, production, marketing, partnerships, organizational design, hiring and external creative and production relationships.
The company grew to roughly 30 employees, with up to 17 direct reports, budgets up to $8M, oversight of accounting, legal, cybersecurity and full P&L exposure.