I design and build software for creative development, editing and production. My background in filmmaking and engineering lets me take a problem from the production floor through product design, development and testing.
The problem
Documentary stories are built from what people say. Conventional editing systems make it difficult to find the right words without repeatedly playing and listening to the footage. That slow search inspired PaprCut: read across interviews, shape the story and carry the decisions into the edit.
My responsibility
I identify the constraint, define the product and workflow, design the experience, build and test it, and decide what to release, revise or stop.
How I evaluate it
I check source accuracy, output quality, rights, cost and whether the product fits the existing workflow. Testing and user feedback guide the next iteration.
Current work
PaprCut and Pitch Dept are working products for editors and directors. I’m also developing workflows for tracking the effect of editorial changes on VFX and for managing large numbers of delivery versions.
Product & workflow development / 23 Pacific
Selected products.
Software I’ve designed and built for editorial and creative development.
PaprCut
Build a documentary story through its dialogue.
PaprCut is a Mac workspace for finding a documentary story across interviews. Search transcripts, shape chapters and scenes, and export a source-linked rough cut to Premiere Pro or DaVinci Resolve. Original video remains local.
Pitch Dept brings the brief, research, visual references and treatment development together. It uses the director’s brief and creative choices to draft a treatment they can edit and develop.
I’m interested in full-time studio leadership roles across entertainment, innovation and production. If you’re building a studio, developing original IP or rethinking how your company makes work, I’d like to hear about it.